Quinfall Guide

Power Stones & Extra Stats

Gear & buildsIntermediate

A simple guide to Power Stones for customizing damage, defense, health, mana and critical chance.

💠 Power Stones – Guide to Customizing Your Stats

Power Stones are gems socketed into gear that give you extra stats.
Think of them as “bonus stat points” you can move between pieces.

This guide focuses on:

  • What each type of Power Stone does.
  • Which stones are good for each archetype.
  • A few practical examples so you don’t need giant tables.

1. Power Stone types (simple version)

Power StoneWhat it does
AccuracyIncreases your chance to hit (reduces misses).
EvasionIncreases your chance to dodge attacks.
Critical ChanceIncreases the chance to deal a critical hit.
Critical Defense ChanceReduces critical damage taken.
HPIncreases your maximum HP.
HP RegenerationIncreases HP regeneration over time.
MPIncreases your maximum MP.
MP RegenerationIncreases MP regeneration.
Physical AttackIncreases your physical damage.
Magic AttackIncreases your magic damage.
Physical DefenseIncreases your physical defense.
Magic DefenseIncreases your magic defense.

The exact power of each stone scales with the item’s level,
but for most players the important thing is picking the right stone type.


2. Which stones to use by role

2.1. Physical DPS (warrior, archer, assassin, etc.)

Priority:

  1. Power Stone [Physical Attack] → direct damage.
  2. Power Stone [Critical Chance] → more critical hits.
  3. Power Stone [Accuracy] → if you miss a lot on higher‑level enemies.

Optional:

  • HP if you feel too squishy.
  • Evasion if you want a more evasive playstyle.

Example:

  • Weapon: Physical Attack + Critical Chance.
  • Armor: HP / Physical Defense.
  • Accessories: Critical Chance / Accuracy.

2.2. Magic DPS (mage / caster)

Priority:

  1. Power Stone [Magic Attack].
  2. Power Stone [Critical Chance] (if your skills can crit).
  3. Power Stone [MP] / [MP Regeneration] if you run out of mana.

Optional:

  • Magic Defense if other mages give you trouble.
  • HP if you’re getting one‑shot.

Example:

  • Main weapon: Magic Attack + Critical Chance.
  • Armor: HP / Magic Defense.
  • Accessories: MP / MP Regeneration or extra Magic Attack.

2.3. Tank

Priority:

  1. HP → more health is always good.
  2. Physical Defense and Magic Defense → depending on the content you do most.
  3. Critical Defense Chance → very useful where enemies have strong crits.

Optional:

  • Accuracy if you’re an offensive tank and miss too many hits.
  • HP Regeneration to survive better between pulls / long fights.

Example:

  • Chest / helmet: HP + Physical Defense.
  • Gloves / boots: HP + Magic Defense.
  • Accessories: Critical Defense / HP.

2.4. Support / Healer

Priority:

  1. MP and MP Regeneration → keep heals/buffs up.
  2. HP → don’t get deleted in one combo.
  3. Magic Defense if content has a lot of magic damage.

Optional:

  • Critical Defense Chance if you’re often exposed.
  • Magic Attack only if your heals/damage scale properly and you already feel safe.

Example:

  • Accessories: MP + MP Regeneration.
  • Armor: HP + Magic Defense.
  • Weapon: Magic Attack or a defensive stone if you already have enough damage.

3. Where to socket each Power Stone

General rule:

  • Weapons: offensive stones (Physical/Magic Attack, Critical Chance, Accuracy).
  • Armor: defensive stones (HP, Defenses, Evasion, Critical Defense).
  • Accessories: can go either way:
    • More damage (Crit, AP/MP).
    • More survivability (HP, Defense).

Try not to mix too many goals on a single piece:

  • It’s better to have:
    • A chest piece that’s very defensive.
    • A weapon that’s very offensive.
  • Than a “mixed” piece that does a bit of everything but excels at nothing.

4. Risk management: when to use expensive stones

Remember:

  • On enhancement fails, Power Stones can be lost.

Good practices:

  1. While you’re not sure you’ll keep a piece at that level, use cheaper stones.
  2. Once your gear reaches a stable point (e.g. everything at +7) and you know you’ll use it for a while:
    • Now is the time to slot high‑quality Power Stones tailored to your build.
  3. Don’t waste your best stones on:
    • Blue/green gear you’ll replace soon.
    • “Filler” pieces you’re only using to level.

5. Quick example setups

Standard physical DPS

  • Weapon: 2x Physical Attack, 1x Critical Chance.
  • Chest/helmet: HP + Physical Defense.
  • Accessories: Critical Chance + Accuracy.

Burst mage

  • Weapon: 2x Magic Attack, 1x Critical Chance.
  • Armor: HP + Magic Defense.
  • Accessories: MP + MP Regeneration.

Defensive tank

  • Full armor: HP + Physical/Magic Defense.
  • Accessories: Critical Defense + HP.
  • Weapon: some Physical Attack or Accuracy if you struggle to keep aggro.

Safe healer

  • Accessories: MP + MP Regeneration.
  • Armor: HP + Magic Defense.
  • Weapon: moderate Magic Attack (not your top priority).

6. Quick summary

  • Pick Power Stones that match your role (don’t slot Magic Attack on a pure STR warrior).
  • Use weapons for damage, armor for defense, and accessories to adjust what you’re missing.
  • Save your best stones for stable gear (good sets and decent enhancement levels).
  • If you’re unsure:
    • Physical DPS → Physical Attack + Crit.
    • Magic DPS → Magic Attack + MP.
    • Tank → HP + Defenses.
    • Healer → MP + HP.

With these basic rules you’ll be able to use Power Stones intelligently, without needing to look up detailed value tables for every level and slot.

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