🧩 Set Bonuses Guide
Gear sets in Quinfall grant extra bonuses when you wear multiple pieces of the same set.
This guide doesn’t list every single number, but helps you understand:
- How sets work.
- What types of sets exist (Uncommon, Rare, Legendary).
- What to look for depending on your role.
- Example sets and playstyle ideas.
1. How sets work
A set is usually made of several pieces (helmet, chest, gloves, boots, etc.) tied to a specific talisman.
According to game data, bonuses are triggered like this:
- Uncommon sets → 1 bonus when you wear all 4 pieces.
- Rare sets → 1 bonus at 3 pieces, and an additional one at 4 pieces.
- Legendary sets → bonuses at 2, 3 and 4 pieces.
You’ll often see the notation 2/4, 3/4, 4/4: that means “x equipped pieces out of a total of 4”.
Bonuses can be:
- AP (physical/magic attack).
- DP (physical/magic defense).
- HP / MP.
- HP / MP regeneration.
- Crit Chance / Crit Multiplier.
- Movement Speed.
- Heal Multiplier, and more.
The more pieces you equip, the more your character leans into the set’s theme.
2. Set types by rarity
2.1. Uncommon sets
- Give a single bonus when you equip all 4 pieces of the set.
- Ideal for early game:
- Easy to obtain.
- Nice early boost to a specific stat (AP, HP, etc.).
Example ideas (not exhaustive):
- Set that gives Physical DP + HP → good starting point for tanks.
- Set that gives Magic AP + MP → helps casters sustain damage and mana.
2.2. Rare sets
- Bonuses at 3/4 and 4/4 pieces.
- Allow more specialized stat profiles.
- Combine stats like AP, DP, HP, Crit, Regen, etc.
Typical patterns:
- 2/4 → mix of AP + DP.
- 3/4 → reinforces defense or regeneration.
- 4/4 → adds HP or very strong bonuses (crit, speed, healing, etc.).
2.3. Legendary sets
- Also grant bonuses at 2/4, 3/4 and 4/4, but with stronger values.
- Often tied to iconic talismans, such as:
- Tempestbound, Divine Harmony, Fortress of Valor, Bladeweaver, etc.
- They push very defined playstyles:
- Crit‑heavy DPS, extremely tanky frontliners, hyper‑efficient healers, etc.
A common pattern:
- 2/4 → high AP / DP.
- 3/4 → HP, Evasion or Regen.
- 4/4 → “luxury” stats (Crit Multiplier, Heal Multiplier, Speed, etc.).
3. Sets and talismans: what playstyle they push
Here’s a quick, high‑level read of some common talismans/sets, based on their themes:
- Tempestbound → aggressive physical/magic damage plus some defense; good for hybrid DPS.
- Divine Harmony → a lot of regeneration and support; ideal for healers/supports.
- Fortress of Valor → HP, regen and evasion; very clear tank/defensive focus.
- Seraphic Grace → HP and MP with some healing; strong for supports that need to stay alive.
- Bladeweaver / Ravager’s Dominion → physical DPS focus with AP and some defense.
- Astral Conflux / Spellfire / Eldritch Catalyst → caster focus (Magic AP, MP, regen, etc.).
- Sovereign’s Legacy → mix of AP, DP and HP; solid for frontline characters that want to both hit and tank.
- Dragonclaw → Accuracy, HP and Crit; excellent for physical crit DPS.
You don’t need to memorize every name:
look at the stat combination and compare it with what your build actually needs.
4. What to look for by role
4.1. Physical DPS
Prioritize sets that give you:
- Physical AP / Attack Power.
- Crit Chance / Crit Multiplier.
- Some HP so you’re not made of paper.
Talismans/sets to keep an eye on:
- Dragonclaw, Bladeweaver, Ravager’s Dominion, Sovereign’s Legacy.
Setup idea:
- 4 pieces of an offensive set.
- Mix with accessories that provide crit / AP depending on what you’re missing.
4.2. Magic DPS
Prioritize:
- Magic AP / Magic Attack.
- MP / MP Regen.
- Some HP so you don’t get deleted in one combo.
Talismans/sets to consider:
- Astral Conflux, Spellfire, Eldritch Catalyst.
4.3. Tank
Prioritize:
- Physical DP and Magic DP.
- HP and, ideally, some Evasion or Regen.
Recommended talismans/sets:
- Fortress of Valor, Divine Aegis, some defensive variants of Sovereign’s Legacy.
4.4. Healer / Support
Prioritize:
- HP, MP, Regen (HP/MP).
- Heal Multiplier bonuses when available.
Talismans/sets worth considering:
- Divine Harmony, Seraphic Grace, parts of Divine Aegis.
5. Combining set bonuses with Power Stones
Set Bonuses give you a very strong stat foundation.
Then you fine‑tune the character using Power Stones:
- If your set already gives you a lot of defense → use offensive Power Stones.
- If your set is very offensive → compensate with HP / Defense stones.
Example:
- You’re running a set that gives you a lot of AP and Crit:
- On armor, slot HP / Defense Power Stones.
- On weapon, keep some offensive stones, but don’t forget survivability.
6. Common mistakes with sets
- Obsessing over completing a legendary set when your gear and resources are still early/mid game.
- Mixing too many sets and never reaching a strong bonus (better one set at 3/4 than four sets at 1/4).
- Ignoring your real needs:
- If you die constantly, a full‑AP set is a bad idea.
- If you take ages to kill, you might be too defensive.
7. Quick summary
- Set bonuses are strong direction switches for your build: damage, defense, regen, etc.
- Uncommon → great to start; Rare and Legendary → for more defined builds.
- Always look at:
- What you gain at 2/4, 3/4 and 4/4 pieces.
- Whether those stats match your role.
- Combine sets with Power Stones to polish what’s missing.
With these ideas you can choose and understand your sets without reading massive tables for every combination.
