📊 Simple Stat Points Guide
This guide is aimed at any new player who wants to spend stat points without ruining their character.
No crazy formulas – just what each stat does and example distributions.
1. Stat system limits
- At level 100 you have a maximum of 200 stat points to spend.
- Each individual stat (STR, INT, DEF, RES, CON, MEN) cannot go above 100 points.
Keep that in mind when you look at the examples below: they are rough, safe allocations that respect those limits.
2. What each stat does (human‑readable)
| Stat | What it does | Use it if… |
|---|---|---|
| STR (Strength) | Increases your physical damage. | You are melee or any physical archetype (warrior, archer, etc.). |
| INT (Intelligence) | Increases your magic damage. | You are a mage/caster or your build is spell‑focused. |
| DEF (Physical Defense) | Reduces physical damage taken. | You get hit a lot in melee. |
| RES (Magic Defense) | Reduces magic damage taken. | You struggle against magic mobs/spells. |
| CON (Constitution) | Increases HP and health regen. | You want to tank / be harder to kill. |
| MEN (Mind) | Increases MP and mana regen. | You spend a lot of mana on abilities. |
Think of it like this:
- STR / INT → how hard you hit.
- DEF / RES / CON → how well you survive.
- MEN → how long you can spam skills.
3. Quick rules so you don’t mess up
- Don’t try to max everything; pick one main damage stat (STR or INT).
- Always invest some HP (CON) so you don’t get one‑shot.
- If you spam skills, keep some points in MEN.
- If a specific damage type destroys you (magic or physical), put a few points into DEF or RES.
👉 If you’re unsure, use a simple and symmetric split. A good, safe allocation is better than trying to optimize the last 1%.
4. Example builds by role (200 total points at 100)
4.1. Physical DPS (warrior, archer, assassin)
Priority: hit hard and move fast, without being pure paper.
Example (200 points total):
- STR: 90 → main damage source.
- CON: 50 → enough HP not to die in 2 hits.
- DEF: 30 → basic physical defense.
- RES: 20 → basic magic defense.
- MEN: 10 → some mana comfort.
Mental rule:
- If you die a lot → move some points from STR into CON.
- If you never die but kills feel slow → move a bit of CON into STR.
4.2. Magic DPS (mage, caster)
Priority: high magic damage and enough mana for long rotations.
Example (200 points total):
- INT: 90
- CON: 40
- MEN: 40
- RES: 20
- DEF: 10
Tips:
- If you get one‑comboed → increase CON.
- If you’re always out of mana → increase MEN (steal a bit from INT).
4.3. Tank / frontliner
Priority: not dying and keeping enemy attention.
Example (200 points total):
- CON: 80
- DEF: 60
- RES: 40
- STR or INT: 10 (depending on tank type)
- MEN: 10
Idea:
- First make sure you don’t evaporate instantly (CON + DEF/RES).
- Then, with leftover points, add some damage so you’re not useless.
4.4. Support / healer
Priority: survive and have mana to keep the group alive.
Example (200 points total):
- MEN: 70
- CON: 50
- RES: 40
- INT: 30 (if your heals scale with INT)
- DEF: 10 depending on content.
Rule:
- If you run out of mana in long fights → increase MEN.
- If you can’t finish casts because you die → increase CON / RES.
5. How to adjust your build over time
- Test in real content (dungeons, bosses, PvP).
- Ask yourself:
- Do I die too fast? → you’re missing CON / DEF / RES.
- Do I take forever to kill things? → you’re missing STR / INT.
- Am I always out of mana? → you’re missing MEN.
- Change 10–20 points at a time, not everything at once.
- If you get gear with a lot of defensive stats, you can:
- Drop some CON and push more into STR/INT.
6. Ultra‑short summary
- Physical DPS: STR first, then CON, then some DEF/RES.
- Magic DPS: INT first, then CON + MEN.
- Tank: CON + DEF/RES first, then some STR/INT.
- Support: MEN + CON, then RES and a bit of INT.
If you follow these basics you’ll have a solid character without reading advanced formulas.
Later you can fine‑tune with simulators or advanced guides if you want to min‑max.
