Quinfall Guide

Stat Points & Attributes

Core progressionBeginner

Learn what each attribute (STR, INT, CON, etc.) does and how to allocate your stat points by role.

📊 Simple Stat Points Guide

This guide is aimed at any new player who wants to spend stat points without ruining their character.
No crazy formulas – just what each stat does and example distributions.


1. Stat system limits

  • At level 100 you have a maximum of 200 stat points to spend.
  • Each individual stat (STR, INT, DEF, RES, CON, MEN) cannot go above 100 points.

Keep that in mind when you look at the examples below: they are rough, safe allocations that respect those limits.


2. What each stat does (human‑readable)

StatWhat it doesUse it if…
STR (Strength)Increases your physical damage.You are melee or any physical archetype (warrior, archer, etc.).
INT (Intelligence)Increases your magic damage.You are a mage/caster or your build is spell‑focused.
DEF (Physical Defense)Reduces physical damage taken.You get hit a lot in melee.
RES (Magic Defense)Reduces magic damage taken.You struggle against magic mobs/spells.
CON (Constitution)Increases HP and health regen.You want to tank / be harder to kill.
MEN (Mind)Increases MP and mana regen.You spend a lot of mana on abilities.

Think of it like this:

  • STR / INT → how hard you hit.
  • DEF / RES / CON → how well you survive.
  • MEN → how long you can spam skills.

3. Quick rules so you don’t mess up

  • Don’t try to max everything; pick one main damage stat (STR or INT).
  • Always invest some HP (CON) so you don’t get one‑shot.
  • If you spam skills, keep some points in MEN.
  • If a specific damage type destroys you (magic or physical), put a few points into DEF or RES.

👉 If you’re unsure, use a simple and symmetric split. A good, safe allocation is better than trying to optimize the last 1%.


4. Example builds by role (200 total points at 100)

4.1. Physical DPS (warrior, archer, assassin)

Priority: hit hard and move fast, without being pure paper.

Example (200 points total):

  • STR: 90 → main damage source.
  • CON: 50 → enough HP not to die in 2 hits.
  • DEF: 30 → basic physical defense.
  • RES: 20 → basic magic defense.
  • MEN: 10 → some mana comfort.

Mental rule:

  • If you die a lot → move some points from STR into CON.
  • If you never die but kills feel slow → move a bit of CON into STR.

4.2. Magic DPS (mage, caster)

Priority: high magic damage and enough mana for long rotations.

Example (200 points total):

  • INT: 90
  • CON: 40
  • MEN: 40
  • RES: 20
  • DEF: 10

Tips:

  • If you get one‑comboed → increase CON.
  • If you’re always out of mana → increase MEN (steal a bit from INT).

4.3. Tank / frontliner

Priority: not dying and keeping enemy attention.

Example (200 points total):

  • CON: 80
  • DEF: 60
  • RES: 40
  • STR or INT: 10 (depending on tank type)
  • MEN: 10

Idea:

  • First make sure you don’t evaporate instantly (CON + DEF/RES).
  • Then, with leftover points, add some damage so you’re not useless.

4.4. Support / healer

Priority: survive and have mana to keep the group alive.

Example (200 points total):

  • MEN: 70
  • CON: 50
  • RES: 40
  • INT: 30 (if your heals scale with INT)
  • DEF: 10 depending on content.

Rule:

  • If you run out of mana in long fights → increase MEN.
  • If you can’t finish casts because you die → increase CON / RES.

5. How to adjust your build over time

  1. Test in real content (dungeons, bosses, PvP).
  2. Ask yourself:
    • Do I die too fast? → you’re missing CON / DEF / RES.
    • Do I take forever to kill things? → you’re missing STR / INT.
    • Am I always out of mana? → you’re missing MEN.
  3. Change 10–20 points at a time, not everything at once.
  4. If you get gear with a lot of defensive stats, you can:
    • Drop some CON and push more into STR/INT.

6. Ultra‑short summary

  • Physical DPS: STR first, then CON, then some DEF/RES.
  • Magic DPS: INT first, then CON + MEN.
  • Tank: CON + DEF/RES first, then some STR/INT.
  • Support: MEN + CON, then RES and a bit of INT.

If you follow these basics you’ll have a solid character without reading advanced formulas.
Later you can fine‑tune with simulators or advanced guides if you want to min‑max.

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